The Madden 24 has been released, and players are starting to get a taste of what the new game has to offer. In this article, we will be discussing the thoughts and feedback on the game, divided into four categories: Playbook, Cross-Play, Offense, Defense, and Franchise.
First and foremost, let’s talk about the Playbook. One of the requested features was the update to playbooks and making them more unique. Madden 24 has delivered on this front, with over 500 new plays and formations added to the game. The addition of unique formations like a shotgun bunch, shotgun bunch strong, and others have made the game more exciting and viable for players. The Colts’ playbook, in particular, stood out with its bunch of formations that reminded players of u-trips concepts.
Moving on to Cross-Play, the experience in online head-to-head games was not ideal during the beta. The servers had connectivity issues, resulting in slow response times and delayed adjustments. However, it’s important to remember that this is a beta version, and these issues are likely to be addressed before the final release.
Now, let’s dive into the Offense aspect of the game. One positive change is the limitation on quick hiking. Previously, players could make a hot route and snap the ball almost instantly. However, in Madden 24, this feature has been nerfed, requiring players to go through a specific animation before snapping the ball. This change adds a layer of realism and strategy to the game.
Another notable feature is the introduction of freeform passing, allowing players to control their quarterback’s movements more precisely. However, in the beta, the freeform passing mechanic felt a bit off, with receivers frequently dropping catches or overthrown passes. This issue could be attributed to the desire for diving rack catches, which might be rectified before the final release.
Catching mechanics have also undergone some changes, with receivers seemingly catching almost everything thrown their way. While this may feel unrealistic, it could be a result of playing with the beta version and the absence of Knockout (Ko) animations. The impact of Ko animations on catching ability is yet to be seen.
When it comes to running the ball, Madden 24 has made it more effective, especially against the dollar formation. While players will find ways to adapt and counter it, running the ball is currently a strong option.
Transitioning to Defense, one observation is that man coverage doesn’t seem to be as effective as zone coverage. Zone defenses allow defenders to have a better chance of breaking on the ball and making plays. The addition of Ko animations could potentially enhance both man and zone coverage strategies, improving the defensive experience.
The loop pressure concept has made a comeback, providing effective blitzing opportunities. However, the overall skill gap between good players seems to be balanced at the moment, with clock management and onside kicks playing a significant role in maintaining an advantage.
The Franchise mode has seen some positive changes, particularly with the introduction of mini-games to improve player development. The offline experience in Franchise mode has been enjoyable, providing a fun and engaging gameplay experience.
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